Original Post
Hello. I have written complete 3d engine, which I use for my own, home projects. It is completely based on dx9, supports sound, audio and video streams, collisions, etc. But now I want to start porting this engine to dx10. I want to do this in two steps. First, I want to remove all fixed pipe depenedencies from my existing engine. So if somebody can give me complete list of d3d9 (and d3dx9) functions, that even in minimal way rely on fixed pipe it woluld by great! Thanks for any sugestions!