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wavefront

Started by muster 1 reply 1.2k views
Original Post
muster
muster
i wanna load a wavefront file in my glut program. I used the glm.h and it worked fine but there is a problem concerning animation. I want to make animations and use the bones by loading animations files to my glut program. Note i am using hash animation master in the first place and then converting the model to 3dsmax and then to wavefront.
Daaark
Daaark
Welcome to GameDev. The Obj format is for static models only. No support for animations.
muster
muster
tnx for the reply. Is there an easy way to load models in opengl like 3ds models or any other 3D software and animate it. I tried NeHe but it didn't work for me. Can u give me a link to download a working header file with its library ".lib or .obj" to link it to my program.

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