Original Post
Not sure if this fits in this forum, but here goes: I'm preparing a course for a game academy in the Netherlands on CPU, GPU and overall system hardware. I searched amazon for books on the topic, and as you can image, there's plenty, but it's not exactly game-oriented. Perhaps I should just use one of the more generic books, but perhaps there's something better. So, question: Does anyone know of any good books that describe computer systems, CPU's and GPU's from a game developers viewpoint? Topics that I have in mind are: - Data bus - Cache - RAM/VRAM - Latencies Etc. Any feedback would be greatly appreciated! - Jacco.