Original Post
Download the Source (6 MB) View the Documentation Hello fellow developers! It's been quite a while since I have posted here, but I still check the boards often and finally believe I might have something you would be interested in. This is a bit of a cross-forum project, but I figured I would post it here as DirectX makes up the bulk of the complex code. I dug up some old source code that I had created almost a year ago now, and tweaked it a bit so all of you who want to have a look at a real, working networked 3d application can do so. This project contains:
- Fully-functional client
- Fully-functional server (yes, it works over the internet)
- Support for up to 16 players simultaneously (although this is only limited by a #define statement)
- OPTIMIZED, ANIMATED .X MESHES!
- DirectInput keyboard and mouse recognition
- Camera control
- Only ~3500 lines of code
- Simple, funtion-oriented design
- Complete online documentation (also included in download)
- Precompiled demos in the /Bin/ directory
- Licensing under the GPL