Original Post
Hey guys! I'm thinking about implementing a "report error" function into my game (yes, like the one you HATE in Windows) ;-) IMHO this would be quite useful for the beta testing phase. The big problem here is that I don't have a clue on how to get important System information (which would be very important for debugging). The language I'm using is C++. Of course it would be nice if Windows had some functionality to hand over these information directly as strings/char arrays with a single function call :-D What I'm looking for is: 1) What CPU is in the PC? 2) How much RAM? 3) What graphics card? 4) How much graphics RAM? 5) What OS Version (XP, SP1/SP2, Vista...) is installed? 6) etc......... What's the easiest way to get such information? Is there even one? (tools like Everest are doing this and much more, so it MUST be possible) ;-) Thanks again!