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HLSL Array Semantic

Started by jbizzler Mar 31, 2007 at 11:57 AM 0 replies 1.1k views
Original Post
jbizzler
jbizzler
I have a vertex shader that needs to output an array of vectors. How would I label this with a semantic in DX10?
robydx
robydx
In vertex layout you must specify a format for each element.
I think that doens't exit a format that permitt to create more than 128byte for row (and more than 4 channel).
I think that you must output to a big structure of vector and not to an array.
But I can mistake



http://www.notjustcode.it DirectX tutorial

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