Original Post
Hello, I have a large space scene in OpenGL and since the sun will be far away then all objects should have light comming from the same direction. But lights in OpenGL (as I know them) are relative to the camera but I want the light to always stay at the same place in global coordinates. Is this possible? Or is there a way to make directional lights in OpenGL? This would be ideal since it is that effect that I am looking for.