Original Post
Hello, I've just added reflections to my engine and everything works fine, except when I walk very close to the reflective surface with my camera. When I do this, the reflection texture seems to stretch out. I've set my texture mode to CLAMP_TO_EDGE for the reflection texture. (when I don't set any special mode I get repeating patterns of the reflective objects when I get near) I use pBuffers for rendering into reflection texture, but because the reflection itself is fine I don't think that's causing any problems. Rendering the reflections in the texture with a wider FOV seems to lessen the artifacts a little, but not entirely. Here you can see an image of the reflections looking good:
And here is a close-up of the scene when it goes wrong:
Any solutions? Jeroen
And here is a close-up of the scene when it goes wrong:
Any solutions? Jeroen