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Texture to framebuffer

Started by space warp 1 reply 450+ views
Original Post
space warp
space warp
Ok, I am basicly looking for a fast way to to the inverse of what glPixelTransfer() does. Say I have a texture with a some text etc. and I want it to be displayed on the screen (blended if that matters). If I have to I will simply use a textured plane in ortho-mode but is there a better way to do it?
.sehkteeah erthyahr gahro
Kambiz
Kambiz
Quote:
Original post by space warp
...If I have to I will simply use a textured plane in ortho-mode but is there a better way to do it?

That is the fastest way. Why don't you want to use this method?
space warp
space warp
I have no problem using that method, I was simply not sure if it was the only way, or best way.
.sehkteeah erthyahr gahro

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