Original Post
I've read some tutorials on textureloading in opengl and everyone seem to use some glGenTextures-function that IMO does nothing useful. It just returns some id-numbers in a intarray. My question is: is it realy necessary to call this function and use the values it throws out or can i use my own id-numbers? I've tried to not use this function and so far it works just like before. I just want to make sure that it doesn't do anything strange in the background that will cause my program to behave strange when i start to load tons of textures.