Original Post
Moving on the axis's is fine and dandy, and so is rotating the view of the camera. Combining the two so that I always move in the direction I am viewing however, I'm rather confused with. This is my (pseudo)code: Any simplistic suggestions?
'Identity
Camera.Reset
'Translation
Camera.Move x, 0, z
'Rotation
Camera.Rotate x * RAD, 0, 0
'Transform
Camera.TransView