Original Post
Hello, I'm new here, I have a project to make a scene in openGL, and im doing ok so far, I have a little village with basics houses and partly textured with .raw files. Problem is, I added another .raw to the side of my house object and now my program is running horribly slow. I am using "FreeTexture(texture[7]);" to delete my texture from memory in the glutMainLoop, so why is this one texture having such an impact? Its 1536 by 512, which is large, but my other textures are nearly as large and no problems with them. Without this one texture the program is completely smooth. I'm so stuck, can anyone help?