Original Post
Hello, I am seeing an issue in a DX tool I'm using which only appears after I run another application (which is also a DX application). I can use application A just fine 10 times. However, when I run application B and re-run application A, the issue appears. All further runs of application A also exhibit the same issue. My question is this: does DirectX keep some state or something that might be affecting subsequent runs of application A? I will post a screenshot of the issue I'm seeing as soon as I upload it. For now a text description is this: There appears to be a few cracks in the screen (diagonal cracks). A few cracks are wide (as in 50 pixels or so) this issue only appears when a certain shader is running. When it runs, the screen looks like a broken mirror. :-S Thanks, [EDIT1] I just want to know if DirectX keeps some states persistent across applications even after the application terminates.