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Render target size larger than backbuffer?

Started by renman29 Apr 11, 2007 at 3:47 AM 1 replies 2.5k views
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renman29
renman29
I noticed that when I use a render target larger than the back buffer, it causes the texture to garble and sometimes causes a crash. I'm using: zbuffer of 4096x4096 A back buffer to match the original screen resolution(1024x768) It works fine unless my render target is larger than 768x768 for example - exceeding the bottom of the screen.. Is that normal? Is it possible to render to a target that's bigger? (ie: 2048x2048)
thallish
thallish
Hi

Take a look at this thread

Good luck
regards/thallishI don't care if I'm known, I'd rather people know me

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