Original Post
Hello, I'm trying to build a level editor and have set up the typical "4 views" in a window. However, when I render a cube in wireframe mode, the lines aren't solid. There don't seem to be any problems with solid rendering. Here is a picture of the problem: Broken lines../ I'm using DirectX 9 with HLSL shaders (the shader does nothing but draw 'white' where it is told) If anyone has any idea what could be causing the problem or where the problem is likely to be found, it would be a great help. All the best, Hugh Osborne