Original Post
Hi, I was trying to implement normal mapping using single directional light. The arrow in the image below shows the light direction. Shouldn't the leftmost quad be completely dark since the light shines on its back?
How to fix that? Do the other ones look correct? (assuming their color is qual to: saturate( dot(light_vector, surface_normal) ); ?
How to fix that? Do the other ones look correct? (assuming their color is qual to: saturate( dot(light_vector, surface_normal) ); ?