Original Post
Hi, I wrote an GLSL shader in RenderMonkey and used 5 Textures. It works fine in RenderMonkey but I'm not able to get the fifth texture into the shader with my own code. AFAIK the fixed function pipeline has only support for 4 textures, so mabye that's the problem? I'm using a gf7800 GTX.
glActiveTexture(GL_TEXTURE4);
glBindTexture(GL_TEXTURE_2D,gluiTextureId);