Original Post
I want to create an application that has muliple OpenGL windows on multiple displays, all fullscreen at the same time. Is this possible with OpenGL+Windows? My plan is to use 4 monitors and a GeForce Quadro FX 4500 X2 (without using SLI). Could the WGL_NV_gpu_affinity extension be a solution for me? Do you have a better idea to get my application spawn across all 4 monitors? Thank for any help!