Skip to main content
gamedev.net
🔒 Locked

5-dimensional hyperplane geometry

Started by Nurgle Apr 4, 2001 at 7:32 PM 1 replies 400+ views
Original Post
Nurgle
Nurgle
y0 I need info... i want to render something like the Escher triange, and someone suggested I look into 5 dimensional hyperplane geometry projected into a 3 dimensional space (which then needs to be projected into a 2 dimensional space). Any pointers? After careful deliberation, I have come to the conclusion that Nazrix is not cool. I am sorry for any inconvienience my previous mistake may have caused. We now return you to the original programming
After careful deliberation, I have come to the conclusion that Nazrix is not cool. I am sorry for any inconvienience my previous mistake may have caused. We now return you to the original programming
joke_dst
joke_dst
Sounds like a pice of cake to me... But you should try to use the complex matrix-plane to avoid bending around the infinite angles, you know...
Joke/dST
Mithrandir
Mithrandir
Take a look at hte matrix operations to convert a 3d image to 2d, and then look at the same operations from 2d to 1d.

It shouldn''t be difficult to do the same for 5d->4d->3d->2d, if you just follow the general matrix multiplications, though i doubt what you''ll get will make much sense to you visually.

===============================================
Have I no control, is my soul not mine?
Am I not just man, destiny defined?
Never to be ruled, nor held to heel!
This is my signature. There are many like it, but this one is mine. My signature is my best friend. It is my life. I must master it as I must master my life. My signature, without me, is useless. Without my signature, I am useless.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.