Original Post
Hi there!
I want to write a Server for my MMORPG and I want it to be veery flexible, so I use function pointers that will point to functions loaded from dynamic dlls... So I can recompile the .dll, reload the functions and pointers and so continue without stopping and restarting the server.
Now my question is, if I''ve got a Linked List of Classes with function pointers in them do I have to update _all_ function pointers in every class or is there any trick to not having to do that? ;p
cya,
Phil
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and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states 

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