Original Post
Hello
I'm trying to make an terrain-engine with dynamic level-of-detail. I use for this a binary tree, which you can see on the picture. There are 6 levels of details and there are already very much nodes, what means a lot to calculate. On these pictures, you can see the actually low difference between level 6 and 10.
So my question: If you have already done such a terrain-engine, how many levels did you use ?
I ask this question, because when I use these 6 levels, you still can see the polygons because they are still too big, but when I look at games like Motocross Maddness you can't see the polygons.
kudi
www.netpeople.ch - Swiss Online-Magazin
Edited by - kudi on April 7, 2001 4:33:09 PM