🔒 Locked
Immortal Defense (story based space-themed tower defense game)
Advertisement
Original Post
Screenshots: http://pics.livejournal.com/rinku/pic/000dp1er http://pics.livejournal.com/rinku/pic/000fa6ra http://pics.livejournal.com/rinku/pic/000f9122 Site: http://immortaldefense.com Game play videos on YouTube: -
-
Requirements (estimated): - Windows 2000 or later, DirectX 8.0 or later, 256MB RAM (preferably 512MB+), 1.0GHZ CPU (*really* preferably 2.0GHZ+, as the game's very CPU-intensive, but it's playable on a 1.0GHZ CPU if you set effects low and run it in full screen), 32MB 3D videocard (preferably 64MB+). [Edited by - rinkuhero on June 1, 2007 2:21:40 AM]
Interesting... Pretty decent Geometry Wars style aesthetic, well done here.
The game crashes spectacularly on exit, but no problems in-game.
I don't know if there's too much focus on the mouse-pointer, and not enough in the simple joy of setting up and upgrading towers, though... but that's a decision you made at the design point.
Good luck,
Allan
The game crashes spectacularly on exit, but no problems in-game.
I don't know if there's too much focus on the mouse-pointer, and not enough in the simple joy of setting up and upgrading towers, though... but that's a decision you made at the design point.
Good luck,
Allan
Woah, any details about the crash? I've never heard a crash on exit reported before.
Thanks for your other comments. Yeah, there's some focus on the Path Cursor but that decreases in importance as you gain more Points (towers) and more cache to upgrade them with; but it still has some importance even later on, which makes it less strategic and more action-oriented compared to most TD games.
Thanks for your other comments. Yeah, there's some focus on the Path Cursor but that decreases in importance as you gain more Points (towers) and more cache to upgrade them with; but it still has some importance even later on, which makes it less strategic and more action-oriented compared to most TD games.
Quote:
Original post by rinkuhero
Woah, any details about the crash? I've never heard a crash on exit reported before.
Happens upon quitting; I got to the main screen from exiting the game, then it hung, and finally tried to call microsoft to complain :)
Quote:
Original post by rinkuhero
Thanks for your other comments. Yeah, there's some focus on the Path Cursor but that decreases in importance as you gain more Points (towers) and more cache to upgrade them with; but it still has some importance even later on, which makes it less strategic and more action-oriented compared to most TD games.
Sure.. Personal preferences :) I like basking in the glory of my Immaculate Defence, without having to scurry like a rat to patch holes in the net. ;)
Allan
That's pretty weird, I'm not sure why it'd do that. One thing I was planning on doing was making quitting from the stage select menu bypass the title screen and just go directly out of the game, since there's nothing really to see on the title screen anyway besides start game and quit game, perhaps if I do that it'd fix the crash hopefully.
Just to say that the game is great and I recommend everyone to play it ;). It uses a mix of old genres to make a very unique experience. Rinku's ability to make a tower defense game have a great story, is impressive. Even towers here have some personality and that's quite something ;).
Quote:
Original post by rinkuhero
You already asked me that in a different thread, I think you're just posting it here to bump the thread. I'm not sure what you mean by comprehensive either.
You have a beautiful interface but it's very difficult to figure out what's going on the screen. All I see is a bunch of lights and bright lines and some icon. It's too busy even though it's pretty. (Haven't tried it yet since I'm at work)
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
Sign in to reply to this topic.
Advertisement