Original Post
Welcome to the Hands-On Interactive Game Development Tutorial!
If you haven’t already, please start by taking a look at the portal page for this forum, which gives some clues as to the nature of our business here.
I hope that this forum finds you well, for we are about to embark on a learning experience unparalleled on the Internet or anywhere else – a truly interactive game development tutorial. My job is to provide you with the education, practice and challenges that are the right of passage for this industry. Yours however is much more difficult -- you’re going to have to fend-off the inherent laziness that we’re all cursed with and convince yourself that you have the determination to learn game development, and the conviction to see the whole thing through. There is no membership fee; no registration deadline. It’s all right here in this forum waiting for you – a living entity that embraces all who possess a sincere interest in this most rewarding of pursuits.
We’ll have plenty of time to get you ‘psyched’ in the next articles. For now, I’d better pass onto you some important information regarding the layout of this forum including general guidelines, participation, resources and other essentials for making your journey a productive one.
A Tutorial in a Forum
You’ve probably noticed that what I call the Hands-On Interactive Game Development Tutorial is actually nothing more than a forum on a message board. While I agree that it’s not the ideal venue, it’s all that I have to work with at the present. As such, I’m attempting the monumental task of organizing all of the material in as intuitive a manner as possible.
Firstly, this forum is organized alphabetically instead of chronologically (as are the other forums). This allows me to numerically categorize all of the articles in the forum so that articles are logically grouped. The importance of such a system will become apparent as you begin to navigate the forum’s contents. The fact that you are reading this means that I’ve at least managed to snag your attention before you got lost!
Secondly, all articles in this forum are posted by yours truly…I’m the only one allowed to create new posts. Of course, you are encouraged to reply to any post with your questions and comments -- wherever applicable, I’ve provided an area for conversation. Otherwise, there would surely be pandemonium!
One final note about using the forum itself – because of the way that the posts are sorted, the newest posts do not end up at the top of the list. GameDev.net’s forums have a feature whereby new additions since your last visit are indicated by some means to the left of each article’s title. But you probably already knew that…
Your Map and Compass
This article was designed to be the very first thing you read upon entering the forum for the first time. In a similar manner, other introductory posts are grouped with this one (Section 01 ). Take a look through these remaining posts.
The best way that I can describe the layout of the forum is to say that there are two types of sections:
- Sequential – these sections should be read just as they’re laid out, from first to last. Examples are this section (01) and the next (Section 02 – The Learning Ladder).
- Stationary – These sections are repositories for ongoing information gathering, news and other resources, and can be read at any time. A prime example of this is the section on the C language.