Original Post
I''m working on a cheesy 2d game right now. My big hang up is in the player select.
The general idea is this... There are 2 teams and each team(one player) picks 4 of 8 charachters.
I''d like to use mouse input to do this.
SO FAR it isn''t tricky....here we go.
I''ve got approx 12 bitmaps I''m blitting onto a 2d surface then flipping it. So the code for what to do when a player clicks a charachter to add it to his team is easier to make - I put it in a while loop.
THE PROBLEM-
While I''m in the while loop I get an hour glass cursor. I''ve tried changing the cursor, I''ve tried everything.
THE QUESTION-
HOW CAN I GET RID OF THE HOUR GLASS? Any suggetsions as for a way to do the player select would be great, or just some simple code to get rid of the hour glass that works.
BLITTING A BITMAP OVER THE CURSOR AND USING SHOWCURSOR(FALSE)
Already tried it...so I wouldn''t have ''ghost'' images of the cursor I have to re-blit all the images every time it gets a new mouse position (aka while(1)...). I''m running dual 400Mhz processors with 256MB of RAM and NT5...my computer ground to a screeching halt after about 5 seconds of doing this.
SUGGESTIONS PLEASE?
e-mail: webmaster@yatescenterks.net
-Nitrus Oxyde
aka Jared Starkey
Nautilus Web Development