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sharing artwork (downloads) // now taking requests

Started by glassflakes May 31, 2007 at 11:15 AM 22 replies 4.7k views
Original Post
glassflakes
glassflakes
Hey, summer is here and I have some free time in my hands. I like modelling random low poly stuff but I do not use them. I will be sharing them here for indie developers to use as placeholders or actual models. The models shared here can not be sold or redistrubited for compensation they are free and they will stay free. Probably I won't be unwrapping the models but if I unwrap them I'll note that too. I'll be uploading the models in .OBJ format. In return, I would appreciate credits. I am looking for file hosting right now, if anyone can host the files or know a site that hosts files I'd appreciate the information on this. EDIT: Be sure to scale your model before exporting to your game engine, they might show up 3x your characters vice versa. [Edited by - glassflakes on June 17, 2007 8:47:11 AM]
glassflakes
glassflakes
using EvilShare for now.

here's the first set
Image Hosted by ImageShack.us

shield
http://www.evilshare.com/2b05c928-618e-102a-847b-00a0c993e9d6

mace
http://www.evilshare.com/2b0e3bbc-618e-102a-847b-00a0c993e9d6

sword
http://www.evilshare.com/2b1acb34-618e-102a-847b-00a0c993e9d6

spear
http://www.evilshare.com/2b3337dc-618e-102a-847b-00a0c993e9d6
glassflakes
glassflakes
Ok this model is unwrapped, textured (color, spec and normal) and ready for use.

Image Hosted by ImageShack.us

model
http://www.evilshare.com/b7f6510c-6190-102a-847b-00a0c993e9d6

diffuse map (color)
http://www.evilshare.com/b8573b02-6190-102a-847b-00a0c993e9d6

specular map
http://www.evilshare.com/b87a2ba8-6190-102a-847b-00a0c993e9d6

normal map
http://www.evilshare.com/b8af779a-6190-102a-847b-00a0c993e9d6
glassflakes
glassflakes
These are some spaceship models I created for my own project, since I couldn't find any programmer to join the project the project is now on hold. what better time to share these? :D



Image Hosted by ImageShack.us



spacecraft1 (unwrapped)
http://www.evilshare.com/4d68024a-6e24-102a-847b-00a0c993e9d6

spacecraft2
http://www.evilshare.com/4d755882-6e24-102a-847b-00a0c993e9d6

spacecraft3
http://www.evilshare.com/4d87be32-6e24-102a-847b-00a0c993e9d6

spacecraft4
http://www.evilshare.com/4d9ecf78-6e24-102a-847b-00a0c993e9d6
glassflakes
glassflakes
I can take a few requests this week, so if anyone needs something modeled, please leave a comment here.

(no characters please)

- model needed
- poly budget
- do you want the model to be posted here for everyone to download or would you like it e-mailed?
AoM Ghost
AoM Ghost
If you're still looking for something to do, i could use some middle eastern buildings for my strategy game. Link: www.totaltacticalwarfare.com

Something like this: http://www.turbosquid.com/FullPreview/Index.cfm/ID/339754
glassflakes
glassflakes
Quote:
Original post by AoM Ghost
If you're still looking for something to do, i could use some middle eastern buildings for my strategy game. Link: www.totaltacticalwarfare.com

Something like this: http://www.turbosquid.com/FullPreview/Index.cfm/ID/339754


PMed the links for the models. two buildings.
AoM Ghost
AoM Ghost
Nice work grassflakes! Thanks :)

If you want you can post the links for everyone to download.
glassflakes
glassflakes
I'm glad they are of use to you :) Good luck with your project and let me know if you need more.

here are the links:

middle eastern building 1
http://www.evilshare.com/148f8c6a-714c-102a-847b-00a0c993e9d6

middle eastern building 2
http://www.evilshare.com/0fc3ae5e-714d-102a-847b-00a0c993e9d6

AoM Ghost
AoM Ghost
I always need more models :D. A small mosque, a petrol station and maby some shops would be cool :)

I skinned one of the buildings:
Free Image Hosting at www.ImageShack.us

I can send you the skinned version. Which modeling software do you use?

glassflakes
glassflakes
I'm using 3D Studio Max 7.0.

I'll start modeling other stuff you need tomorrow.

I don't need the textures or models but it would be awesome if you uploaded them here for other people to use too :D

Hopefully this thread might turn into a good resource for many indie teams in a year :)

Daerax
Daerax
Quote:
Original post by glassflakes
I'm using 3D Studio Max 7.0.

I'll start modeling other stuff you need tomorrow.

I don't need the textures or models but it would be awesome if you uploaded them here for other people to use too :D

Hopefully this thread might turn into a good resource for many indie teams in a year :)


I hope. This is a good think you are emerging here.
AoM Ghost
AoM Ghost
Cool, could you save the new models in .max aswell? When i imported the .obj into max the smoothing groups were all messed up. That wasn't a problem for the buildings, because they don't need smoothing, but it would be important for a mosque with round towers.

Here's the other building:
Free Image Hosting at www.ImageShack.us

Here are the links:
http://www.evilshare.com/2fd6349c-72b4-102a-847b-00a0c993e9d6
http://www.evilshare.com/2fe9b2ce-72b4-102a-847b-00a0c993e9d6
glassflakes
glassflakes
*MAX 7.0 File*

here's a Mosque and a Store

http://www.evilshare.com/2929d2ca-72fa-102a-847b-00a0c993e9d6

*AoM Ghost, can you put them here when you texture them? I didn't add any screenshots because it would be better if you put them with textures :)

have fun :D
Jarrod1937
Jarrod1937
Quote:
Original post by AoM Ghost
I always need more models :D. A small mosque, a petrol station and maby some shops would be cool :)

I skinned one of the buildings:
Free Image Hosting at www.ImageShack.us

I can send you the skinned version. Which modeling software do you use?

looks good. although if i amy i'd like to offer suggestions, afterall you're doign this for the expereince right?
one important thing with nearly all building models is triming. triming is like a lining alogn the ground or walls. add triming everywhere you can, it really helps with the transition from one wall to the next with both the geometry and helps breakup the texture a bit.
now while it is usually in bad taste to post a link to one of my models in your thread i'm going to, but please don't take it that way, its meant purely as an example:
building pic
that shows the importance of triming, just imagine how odd ti would look without it.
though your model was made for rts spec so i wouldn't expect polygon triming, but atleast some triming made in the texture, it would help quite a bit i think.

-------------------------Only a fool claims himself an expert
glassflakes
glassflakes
Jarrod1937 - Thanks for the example :) As you said since they are for an rts game, trimming isn't much important but you are absolutely right and it's a great exapmle you are sharing with us. Can you also share a wireframe render?

Thanks :)
RSC_x
RSC_x
can you draw some tires or also parts of car...
...
also if you waiting to do somthings...
i hawe soo much codes which are waiting to check and write again and again...

[Edited by - RSC_x on June 24, 2007 5:54:29 AM]
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Jarrod1937
Jarrod1937
Quote:
Original post by glassflakes
Jarrod1937 - Thanks for the example :) As you said since they are for an rts game, trimming isn't much important but you are absolutely right and it's a great exapmle you are sharing with us. Can you also share a wireframe render?

Thanks :)

"As you said since they are for an rts game, trimming isn't much important"
actually i said since it is for an rts game triming using geometry isn't important (due to poly limits), but it can still be done through the diffuse texture and it should be done as trimming is important with nearly all building designs to an extent.
"Can you also share a wireframe render"
sure, front wireframe, right there is a wireview from the front. what you see is the highest poly version we'll have available in our game. our lead programmer is doing a system where i make about 3 to 4 different level of detail poly versions and the players gpu gen is read (the speed of the card and its generation) and then the game will select the best lod version to use.

-------------------------Only a fool claims himself an expert

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