Original Post
What was used to build the latest Shockmachine?
Example: Borland Delphi 5.0, Borland C++ Builder 5.0, Visual C++ 6.0, etc...
The reason I would like to know is because I took everyone''s advice, and went and learned C++, C, & Assembley, and now that I have learnt this, I would like to put my learning skills together and build a machine that can emulate mutiple emulators.
Ex: Nintendo Gameboy & Color, Nintendo, Snes, Genesis, (These I already know how to make) And some other special ones like Nintendo64, Dreamcast, Playstation, and maybe Xbox and Playstation 2 but lets not get carried away.
So please help me answer this valuable piece of information so that I can start working right away and all yall at www.gamedev.net can test it out!