Original Post
🔒 Locked
Mipmap scale factor
Advertisement
Not quite sure what you're asking for, but most questions like "How does OpenGL..." are answered in the API specification. Maybe section 3.8.8 will help you? It describes more of an ideal implementation of OpenGL, where real implementation are allowed to deviate to a certain degree for practical reasons.
Quote:
Original post by Brother Bob
Not quite sure what you're asking for
Thats ok you pointed me in the right direction ;) i was racking my brain searching the redbook for that stuff.
Thanks for the link...for the record what i wanted was the scale factor algorithm for a polygon, cheers!
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
Sign in to reply to this topic.
Advertisement