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3D triangle/quad intersect algorithm

Started by coderx75 Jun 13, 2007 at 2:34 PM 0 replies 2.1k views
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coderx75
coderx75
I'm working on an algorithm that does the following: - Accepts two 3D shapes, either triangle or quadralateral - Detects if the two shapes intersect - Returns a list of points/lines where the two shapes intersect Does anyone know of an existing algorithm that does this or if there is something similar that I can work off of? Thanks!
Quit screwin' around! - Brock Samson

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