Original Post
I'm trying to write an Fbx Viewer using the Fbx SDK (it's free on the Autodesk website). The loading process works fine, but i'm having some troubles with the rendering phase..I'm using an example found in the Sdk that draws a mesh using openGl, but it renders the mesh as a POLYGON soup using GL_POLYGON. The mesh seems to be not triangulated, probably it's subdivided in quads and not in triangles. Does anyone know if in the sdk or elsewhere there's a function to convert quads to triangles? Any help would be apreciated :) ----------------------- SOLVED: found this class inside the Fbx SDK: KFbxGeometryConverter. Has a method "TriangulateMesh" ^_^ [Edited by - b3rs3rk on June 20, 2007 6:09:37 PM]