Original Post
Hi, I'm working on a racing game project. I want to add reflection to the vehicles. I've tried the following method: http://www.opengl.org/resources/code/samples/mjktips/Reflect.html First of all, the frame rate went from ~30 to ~20. Secondly, this technique seems to be easy to implement, when the surface is simple (i.e., a plane), but in my case, the track is rather complicated, and there are several objects (vehicles) that needs to be reflected, which add further complexity. Are there other more efficient methods to do such reflection ? Notice, that I don't need an exact solution, an approximation would be fine too. One idea that I had, was to prepare a texture of the reflected vehicle, and to draw is as a blended quad on the track, next to the real vehicle. I didn't implemented it, so I don't know if it's any good. Thanks in advance, Vince