Original Post
Hello everyone, I'm really new to OpenGL and I was wondering what texture format should I use for my game? It's a 2d game in zelda like style, I intend to use either alpha channels or color keying in the textures and heard about TGA, DXT etc. So what format would be the best for me to use? I'd also appreciate if you know any websites with tutorials on how to use that texture format By the way, I'm using SDL+OpenGL. Thanks in advance, Victor Freire