Original Post
As I understand it each application under OSs like Windows give a running application a fixed sized local address space that can never grow. I was curious how big the address space actually is under WindowsXP. Also how big is a programs stack? Doesn't this mean in theory that you could never load a mesh with x millions of traingles in one go? You would have to load part of it from disk to the heap, upload it to GPU memory, then repeat ... right?