Original Post
Okay, here's my idea guys. Head to the bathroom first, so your bladder will be empty before I give you this earth-shattering, traffic-stopping idea. I'm going to make an MMORPG that's about MMORPGs. Wait, don't send me a donation/first born children just yet - it gets a lot better. But do write the check and address the envelope while you're reading this, so you'll be ready by the end. I'm picturing it being like Oblivion but better, with midieval space combat in real-time, bullet-time, pizza-time and sleepy-time. It'll have user-generated content that's run interactively by full-time admins chained to desks in war-torn countries. It'll also fax actual soda and doritos to people willing to pay for the premium subscription. Your character will be an overzealous teenager who doesn't quite understand the scope of difficulty needed to create such a game and is convinced that he can make it himself in a few months. You'll be able to put statistics into attributes like "soda chugging", "fake screenshot generating", and of course "nay-sayer flaming". The goal of the game is to think about, but not actually develop, an MMORPG. Your character will be able to cruise websites and forums to waste time and plug their non-existent game, and will level up with each forum they get banned/driven out of, or every fanboy that they manage to dupe. If your character actually begins coding the project, he will slowly lower in "Inexperience points" and may possibly lose levels... so you definately don't want to go down that road. Eventually, extremely high level characters would be able to trick a team of other Player Characters into forming a "Dev-Team", where they can use their attributes combined to further their fake screenshot generation and forum spamming. "But Wait!" You say. "What about Raids?" Indeed, I have not forgotten. Your "Dev-Team" can raid other "Dev-Team"'s poorly-written websites and spam them with advertisements for your poorly written website, and earn the devotion of fanboys and the spite of intellectuals (equivalent from a "loot" perspective in the game). There'll also be epic-level gear, like in World of Warcraft(TM)!!!one1 For instance, the "soda can hat" will allow you to consume twice the amount of caffeine while not needing your hands to leave the keyboard, which will allow you to waste away your days and spam even better. The extremely elusive "Girlfriend" loot will be equippable as well to a few lucky participants, but it will require an extreme upfront cost and frequent upkeep. In return, however, the girlfriend will complain about how you should do something with your life (freeing your character from having to make such statements to himself) and will eventually leave you for a good looking NPC with a convertible and a job. Bonus! So, what do you think? I'll post some fake screenshots later, and if you want you can join my Dev-Team and we'll go spam the "Duke Nukem Forever MMORPG" website. (heh, figured the forum could use a quick joke. I thought of it while browsing some old threads while avoiding my own work [my actual idea isn't an MMORPG, just to note =) ] Anyways, don't flame me, I'm not actually going to make the game proposed above... just hoping someone'll get a kick out of it. ;) )