Original Post
ok, so i have these 2d boxes boxes wich have different widths heights and rotations (2d obbs). ive up to this point used the separation axis theorem for these kind of things, but now i hit an obstacle. i need to get the point of collision this is going to be used in a rigid body physics part of my 2d game engine so ill need the calculations to be fast ive looked at Box2D wich ive gotten redirected to. but i find the source poorly documented leading to a copy paste scenario (upp til now ive been able to understand everything ive put into the engine. i dont want to change that) so anyone have code wich is documented or some articles wich explain how to do this?