Original Post
I've noticed some really strange behaviour of 32bit tga textures. There is a screenshot to better represent the problem: CLICK HERE There is a major color distortion in the right part of the image. Don't know why, but it happens to all the objects with 32 bit textures applied. I've also made some tests and noticed the following: CLICK HERE The first quad - is a jpg texture opened in an image editing software, showing a perfect transition between the 2 colors. The second part - is an ingame screenshot of the same texture applied to a quad. The third - an ingame screenshot of the same image converted to 24bit tga, loaded as a texture and applied to a quad (there is almost no difference from the second one). The last part - is an ingame screenshot of 32bit tga applied to a quad. Please notice the jerky color transition on the last 3 quads. Why is there a so noticeable difference between the first and the rest of the quads? (32bit tga being of the worst quality) When I open all the textures in an image editor - it all seems to display right. Can it be a problem in my texture loading code, or is it a wrong configuration of the renderer? I don't even know what direction to start digging. Help please!