Original Post
Hello all,
I have posted a question similar to this about a week ago, but this is a burden for me to do any further work on my engine.
I want to be able to plot coordinates for vertices and whatever using screenspace coordinates while still having "3D" space. In other words i want to plot a coordinate at say... 640x480 and plot a vertex normal there too (for lights). D3D has D3DFVF_XYZRHW or something like that, but those cannot use normals... All im really asking for, is to be able to plot coordinates using my current monitor resolution as the screen coordinates and the ability to use vertex normals (so i can properly light)
Cheers