Original Post
Hi, I'd like to know if there is any way to know when a complete scene has been drawn. When EndScene() has been called on the device, all the commands are queued in the driver. How can I know when all these have been executed? In OpenGL one can force this flushing simpmly by calling glGetError() as this force the pipeline to empty before giving the user the requested feedback. Is there any "proper" way to do that in DX? Or even some hacky way? thx.