Original Post
Yes I was wondering what your views are on the elements that make text-based games playable over the long run and appealing to keep new players interested enough to keep playing. I am talking about features such as what the player can do, the realism of the game, how to reward people who player more often, research of new, more powerful technologies etc. For the sake of an example let's just say that the basic plot of the game is this: You are the commander of your country and you have to attack other countries in a bid to become first on the ladder. Turns take 30 minutes and the round lasts for 90 days (three months). Everything else is features that you guys would look for in a text based game.