Original Post
ok i have a plane made up of squares say 100x100 which is viewed from a birds eye perspective, now i want to be able to pinpoint a position on the plane by mouse click. i want the selection too be fairly accurate and open gl based selection doesnt really cut what i need to be able to do i was wondering if there is another option for selection? or do i just have to do the maths? if so i know how to find the closest point on a plane to a vector but how would i go about working out the vector of the mouse click? i guess the center of the viewport would just be the direction vector of what the camera is looking at but how does it change as you head out per pixel?