Original Post
Hi, I'm new-ish to game development and I'm hard into the side of building a physics engine for my game idea. I thought it would be the best place to start seeing as it's the hardest bit. So I could do with a little confirmation/clarification on the following concepts: 1)Am I correct in thinking that during a collision it is only velocity which is re-distributed amongst colliding objects not forces? If this is so is it because these velocities need to occur instantly and not wait for the next frame to occur and also not to risk over-loading the engine with application of huge forces needed to get quick acceleration? 2)When two objects hit each other I understand that the collision detector returns a collision normal. Each object is then moved a particular distance along the collision normal depending upon their mass and the collision coeffcient. Is this correct? Sorry for so many questions but I'm sure someone can answer them. I have more too but they can obviously wait. Thanks in advance. Chris