Skip to main content
gamedev.net
🔒 Locked

Effect/Post Processing Steps

Started by WOsborn 0 replies 750+ views
Original Post
WOsborn
WOsborn
Is there an area of this site that explains the generic steps for doing effects such as Bloom / HDR / DOF / bluring... I'm just now bring the post processing part of my engine online and I wanted to test with some real world examples. Maybe that would be a nice feature, if it isnt available already, to have an area that would hold that information at a more generic level. downsample example... 1. Create Buffer A : 64 x 64 - R8G8B8A8 2. Create Buffer B : screenX x screenY - R8G8B8A8 3. SetRT() [ A ] 4. Clear() 5. RenderScene() 6. SetRT() [ B ] 7. Clear() 8. RenderQuad() using [ A ] In the meantime can someone give an HDR, Bloom, or DOF generic rundown of how those effects are achieved. Thanks, WOsborn [Edited by - WOsborn on July 2, 2007 6:12:25 PM]

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.