Original Post
Hello Everyone,
I have some questions regarding the recent addition of Quake3 BSP support. Are all types of bsps supported or only those created with qradiant? For example, can you use bsps created with Qoole? Also, when will PR support bsp only areas? Any information or clarification would be greatly appreciated.
On a sidenote, I have been watching the development of PR for quite sometime and I am very impressed with the advancements that have been made.
Nate