What AI algo's are commonly used for chess?
Uh... that would be the 'chess tree search'. You will find a multitude of links both on here and the web in general. It is probably one of the more documented algorithms. It can also apply to any turn-based, zero sum, perfect knowledge game - whether that be tic-tac-toe or stratego. Optimum? Maybe not... but it's a start.
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>> Stratego, unlike chess, does not give each player full knowledge of the state space. Therefore, the algorithms which are useful for chess are generally not useful for Stratego.
I think I see what you are saying...since the player positions his pieces where he wants, theres really no reasonable way to predetermine any "plays"
I looked up the minmax algorithm and it seems like it might be usefull, but wikipedia only tells me so much...Ill have to do more research on it.
I looked up "chess tree search" but wasnt able to find much on it. At the moment the minmax looks a bit more promising since I can see now that stratego doesnt give the player full knoledge of all the pieces, it involves alot of guessing and intuition
Quote: Original post by Sneftel
Stratego, unlike chess, does not give each player full knowledge of the state space. Therefore, the algorithms which are useful for chess are generally not useful for Stratego.
Oh yeah. Oops. So much for minimax.
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"