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PR Beta 5

Started by ChrisE Apr 14, 2001 at 2:43 PM 2 replies 250+ views
Original Post
ChrisE
ChrisE
Beta 5 is now available on the FTP. Here are a list of changes: - Fixed full screen ALT-Tab bug - Added toggle to allow underground movement in LStudio - Enabled D3D pipeline for cards without T&L (new terrain engine and BSP renderer should work on all cards now) - Added support for Vertex shaders. Use PRO Edit to include your shader code and define the constants you need (not fully completed or tested, don''t use until next release) - Added support for characters within LStudio - Fixed bug when using LStudio texture generator more than once per run - Added support for BSP only levels in LStudio - Add support in skeletal system/biped exporter for multiple segmented characters. This means the old weights.dat file from your characters will be invalid and you''ll need to export them again. - Added DirectMusic support (prdmusic.h). Changed LStudio to use generic "song name" in level properties. It now supports .MP3, .MID, and .SGT. - Fixed viewport size bug in CHR Edit - Fixed a few more bugs in the BSP shaders, and collision detection.
Author of Power Render (http:/www.powerrender.com)
Amadrias
Amadrias
hi Chris,

Very exiting this new beta features...

I''ll check everything and post you some bugs if found...

However, before that could you please tell me what is the best way to install under a previous beta ?

Thanks,

Amadrias
France
PsycoBlade
PsycoBlade
Exciting! One problem though.

I made a small program that loads up a SGT and plays it, but when linking I get this error:

sound3d.lib(dsnd3d.obj) : error LNK2001: unresolved external symbol _DirectSoundCreate@12

How do I remedy this?

-Rich
ChrisE
ChrisE
Try this. Add the first missing line here to include\prdmusic.h and recompile.

...
#pragma comment(lib,"dsound.lib")
#pragma comment(lib,"sound3d.lib")
#pragma comment(lib,"prdmusic.lib")
...
Author of Power Render (http:/www.powerrender.com)

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