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beta5 bsp

Started by zygote_mm 7 replies 350+ views
Original Post
zygote_mm
zygote_mm
Hi Chris, This .bsp importing is very sweet : ) the maps look excellent and getting everything to work is a breeze. Only problem im having is this super low fps. im getting an awesome 120 fph! (thats right, frames per hour) hehe 2 fpm just isnt good enough. for refreshers im using a voodoo 5 (with good drivers) on an amd athlon 1.1ghz with PR4 b5. i know my cpu can handle this stuff (i run quake3 in 1600x1200 at @25-30 fps). just viewing the maps should be a breeze : ) if i need to have a geforce 3 to get good refresh rates, something is seriously wrong. i thought this stuff was supposed to be fixed (slowness) on this release. what do you think chris? Mike
zygote_mm
zygote_mm
im so sorry, this site always says "invalid username or password", guess when i get that message, i should go check to see if it really updated or not. (anyone else having this problem?)

my apologies
Mike
ChrisE
ChrisE
If the camera is inside part of the level it should be very fast because it uses the PVS data to cull out most of the level quickly.

However if the camera is outside, it draws everything since the visibility can''t be determined. This will cause problems if you''re placing a big BSP object on a terrain and view it from a distance. I have an idea of how to get around this but have not implemented it yet.

If it''s slow and you''re just viewing BSP models from inside then there is a legitimate problem.

Chris
Author of Power Render (http:/www.powerrender.com)
zygote_mm
zygote_mm
i am inside the bsp, and there is not much polys or vertices (like 5k polys and 10k or so vertices
ChrisE
ChrisE
What level are you trying? I can give it a try on a voodoo3.
Author of Power Render (http:/www.powerrender.com)
zygote_mm
zygote_mm
http://zaxis.stomped.com/main.php3?content=authors/q3a/os-seven/map-defcon1-wfa/map-defcon1-wfa.rev&title=Z-Axis+Quake3Arena+Review
ChrisE
ChrisE
That level chugs along even on a Radeon. Try some more and compare speeds because that one doesn''t seem to be designed well for speed.

The ones that come with Q3 are much faster than this level.

Author of Power Render (http:/www.powerrender.com)
ChrisE
ChrisE
I think I found some problems with the way BSP''s are handled. I''ll need to do some rearranging to make them run fast on software transformation.
Author of Power Render (http:/www.powerrender.com)
zygote_mm
zygote_mm
sounds great : )

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