Original Post
Hi,
I have a star field particle system, and I''d like to be able to allow rotations (up down, left right etc). All the particles in my system are pre-transformed and lit. I''ve chosen to make it so the larger the z value, the further away the particle is from the user (thus its smaller). How would I go about simulating a rotation with these particles? I''d need to create new ones as they move off the screen, since theres a fixed amount of particles on the screen at any moment. I tried using a rotation about the y axis matrix, but that just displays junk (I''m not sure why either). I''ve tried just changing their z-values in various patterns, but nothing looks realistic. I want the feeling that you are turning your head while looking at the stars, and I can''t seem to get it! Can anyone offer any ideas? I''m new to this 3D programming stuff, and can''t think of any!
Thanks,
IceGod