Original Post
What kind of API would you use(OpenGL,Direct3D)?
Quote:
Original post by blakedev
You would also need to do similar for OpenGL, which would compel you to use the Mesa library.
Quote:
Original post by BrioCyrain
So your saying it is illegal to use Direct3D for your console's API?
Quote:
Original post by NSDuo
well... You would need to license it, get microsoft's permission and I have a feeling they won't give it to you or anyone else. If they did let you use it you can bet there would be massive royalty fees... But if you don't license it and use it, then yes it's illeagal.
Quote:
Original post by Hodgman
To use DX on a game console, your console would have to be running windows.
Quote:
Original post by blakedev
Mesa is the free implementation for OpenGL.
Quote:
Original post by blakedev
Wasn't the Xbox using Direct3D 8 for graphics?
Quote:It's the same thing on PS3 now with OpenGL.
Original post by S1CA
5. Direct3D was [officially] available on Dreamcast though not very widely used compared to Segas own API.
Quote:
Original post by BrioCyrain
What kind of API would you use(OpenGL,Direct3D)?
Quote:
Original post by Promit Quote:It's the same thing on PS3 now with OpenGL.
Original post by S1CA
5. Direct3D was [officially] available on Dreamcast though not very widely used compared to Segas own API.
This topic has been locked by a moderator. New replies are not allowed.
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more