Original Post
Does anyone have any good reference material for simple flight dynamics? Of course at the very basic level you have thrust and drag opposing on the longitudinal axis of the aircraft, and lift/mass opposing on the vertical axis (although the lift vector rotates with the airplane). I am having some problems with my sim. First of all, assuming you use the following equation for lift: lift = 0.5 * CoL * rho * speed^2 * wingarea; CoL = coefficient of lift rho = air density it is difficult to balance the lift with the gravitational force acting on the plane. Would you vary CoL with speed to keep these closely balanced? At higher speeds, choose a CoL so the wing produces slightly more lift than the gravitation force, and vice versa at low speeds? I know in the real world CoL varies with angle of attack for a particular airfoil, but i'm trying to keep it simple where possible. And how about this situation: Let's say a plane pulls hard on the elevator and goes into a vertical climb. In a real airplane (fighter jet for example) they will climb straight up when you do this. But in the simulation, the plane will start to move very fast horizontally (in the direction the top of the wing is facing) due to the lift vector, in addition to the climb. Or how about when a plane is inverted? Same problem. Now the gravitation and lift double up and the plane hurtles toward the ground. This isn't what happens in the real world. I would appreciate any help. Thanks everyone.