Original Post
Howdy. I'm curious if anyone has an article on 2d shadows. I mean convincing 2d shadows, not just blobs at sprite's feet. I can do direct opengl calls, and most of my game is actually opengl, but I'm using 2d sprites, not 3d geometry. Any simple way of doing this? I played with yaw/pitch/rotations and alpha blending to make a black version of my sprite and position it behind my sprites with some decent effect, but some things look right, many things don't.