Original Post
Heya :), Generally seen I find ambiance the most important part of a good game. The graphics may be bad, but as long they radiate a strong own ambiance through the game, it influences the game-experience in such a way the game could actually turn out to be fun. The same goes for music. And all other aspects of creating a game. Ambiance is that feeling you get when hearing the OST of a game, and drool away back to moments past when you played that game. Final Fantasy has that. Golden Sun has that. But not only RPGs. Banjo Kazooie had a wonderful atmosphere too, just like e.g. Beyond Good and Evil, Silent Hill or Mario Kart. The question I'd like to discuss is, how to put ambiance in your games. I'm, at the moment, almost finished programming the core of my game, including the level-editor, and I wondered how I could best create an own style with the graphics. But not only me, this is for all game-developers on here. How do yóu atmosphere your games (if that's a verb [grin]). What's the difference between a complete whole game, and a game made from all sorts of graphics and instruments thrown together? Tell me what you think! I'll start. I actually think it is of a large importance you use palettes. Not only in graphics, but also in music. Use the same colors, instead of using all 16777216. Off course, you can use more shades of green in your game, but make sure you don't overdo it. That way you're game will have the same look breathing through the game. And the same goes for instrumentation choice. Now, I'd like all gamecreators to react :D! Not only designers, but also Artists, composers, Level designers, Programmers, Iknowwhat. I'm sure those people have other insights on this than other people! Come on! This could actually have a good influence on you're own gamecreating! -Stenny